![]() TellTale can do no wrong, I'm just going to say that right now. I've played every TellTale game from beginning to end and have loved every moment of every game (yes, even that weird Minecrat one), playing some of them up to six times all the way to completion just because I can't get enough. But this, this is a masterpiece of gaming craftsmanship - TellTale's Guardians of the Galaxy hits the ground running with all the sass, class, and smart-ass nonsense everyone adored about the film and the comic book inspiration it came from. The voice acting is on point, the character design is sharp, and the dialouge is as witty as you'd expect from one of the funniest installments in Marvel history. It's a thrill-ride. As a fan, there's nothing more satisfying than taking a favorite story or hero and getting to control of the narrative with your own hands. It's why TellTale has been so successful; we crave the ability to take the apocalypse survivors and the Caped Crusader and set their course for them, so it's no surprise that TTG's GotG has premiered strong and become an instant fan-favorite. Here's the low-down on episode one.... ![]() (This post contains story-related spoilers for Tangled Up In Blue): TellTale's Guardians of the Galaxy drops the player into the midst of the Guardians on the hunt for Thanos. Controlling one Peter Quill - AKA Star-Lord - you have to lead your haphazard team of vagabonds and ex-cons into the midst of a head-to-head battle with the big baddie himself. With basically nothing but your sharp-wit and quick reaction times, you have one chance to rid the world of the most notorious evil in the galaxy, along with stealing back the Kree relic he so desperately fought to attain. It's a satisfactory moment when you actually get to kill Thanos, it gives fans closure from the long years of waiting for the MCU to get around to it and the sequence is really badass. But that's just the fan-service talking. The main goal of episode one? Keep your team from falling apart (and or killing each other) after the firefights end. Because, c'mon, what at the Guardians of the Galaxy supposed to do when the galaxy doesn't need guarding? Tangled Up In Blue shies away from the typical hero origin story that is so common in first installments of game franchises. Instead it focuses on the ties that bind the Guardians to each other - loyalty, friendship, love, admiration (the usual mushy stuff). It's a unique perspective that shows a family of misfits fighting to stay together after the mission is complete and the consequences that come along with the choices their leader will make once the partying and celebrating has died down. You get to learn a lot of neat things about these characters that weren't highlighted in the film, bringing a sense of continuation to their character development for both comic and film fans alike. It's a seperate story not contained within the confines of a pre-written arc, which means it's very fresh and ready to shake up the world of super-hero based gaming. ![]() The majority of this episode is spent getting to know your comrades, their plans for once the inevitable team disassembling occurs, and where their heads are at now that the mission is complete. Drax finally gets his revenge, Gamora gains peace of mind, Groot's just happy to be Groot and Rocket, well he's ready for a vacation. This leaves Star-Lord in the midst of watching his family slowly drifting apart, flashing back between present day and precious memories with his mom. It shows a very genuine sense of love coming from this hero, in a way that is very human and very touching behind the jokes and banter. The way you react and give advice determines how the gang heads forward, there are a lot of cool bonding moments between the team and Peter and the spot-on voice casting really captures the sense of familiarity for fans. The humor that drew many people to the Guardians franchise is really prevalent in this adaptation and each character is crafted to perfection in regard to their original feel. It seems as though the Guardians are done for, they've killed Thanos, turned his body over for a hefty sum of credits (or not if you decide to play hero and turn him over to the Nova Corps. like I did), they've made their plans and call it a day... and then a band of long-thought dead Kree warriors descend upon Knowhere and begin to open fire on everything in blasting range. And the Guardians must jump headfirst into the fray to retrieve the coveted relic once again. A lot is riding on this weird gray and green chalice, and Star-Lord may have unhinged a deeper power than he realized. The ending is a pure masterpiece of story-telling, no matter who you chose to accompany you on your final mission. I had a blast playing through this (multiple times in the last week, I might add). It has that famous replayability that TellTale is known for, drawing you in with the 'what-ifs' of choices you opted against all-the-while never losing its appeal. Accompanied by a funky 80's soundtrack, cameo appearances by favorite characters, and the undeniable ability to draw you in with a brand-new story makes it one of the most enticing TellTale Stories out there. If you're a TellTale fan, a Marvel fan, or just a fan of games with great story-telling and character development, I definitely suggest forking over the few dollars on the price-tag and settling in for a fun hour and a half installment in this instant classic. It's a great way to get yourself pumped up for GotG Vol. 2 which releases only a few weeks after this first episode and with its multiple platform design you can play it on any console and even take it with you on the go for mobile and tablet gaming. So go forth, brave souls, the galaxy isn't going to guard itself. ![]() Written by Alycia D. (MaybeMockingbird ) All pictures are copyright TellTale Games and Marvel. TellTale Game's Guardians of the Galaxy is available now on XBOX, PS4, Steam, and mobile gaming platforms, it is rating T for Teen.
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