"They made a tonic" isn't just a compelling way to begin a story. For many of us, it was the beginning of an obsession with one of the most provocative and captivating series of narratives in the 21st century. A mere few days ago, it gripped tight to curious readers as the opening chapter of a guidebook to monstrous creatures. This past Friday the 13th it became the introduction for millions to The World of Lore through Amazon Prime and Aaron Mahnke's chillingly true storytelling series Lore. Experiencing Lore in any capacity is like sitting in chilled autumnal air around a campfire while your cool uncle spins yarns of folktales and wonder. There's a creepy comfort in the immersion, and the stark truth behind the unbelievable stories remind us that the world is full of weird and wonderful things. Lore gives its audience tales that are gripping, enticing, and eerily more real than we'd like them to be and the six part program captures that spirit. Season one provides viewers with diverse tales documenting iconic to little known pieces of folklore, presented in a stark mixture of documentary style storytelling beautiful animation, and dramatic recreations. Narrated by the master himself, Mr. Aaron Mahnke, the show proves that the wait is truly worth the outcome and the world isn't always what it seems. It's the perfect addition to your season of scares and a powerful testament to the love fans have for this world. This... is Lore.
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Evil returns and it did not disappoint. I'm one of those weird, rare die-hard fans of the severely underrated original (like I own a Beacon Mental Hospital staff hoodie die-hard). Next to Silent Hill: Downpour, it quickly took its place as one of my favorite horror titles across all categories of media. The game encompassed what I love about horror; the psychological aspect. Paired with a rich story, a compelling hero, and just enough of a sense of unknown urgency, it created a world that was as frustrating as it was satisfying. It begged to ask the questions of what happens when the mind breaks, how far are you willing to go to survive, how much can the human mind withstand, and at what point do the hallucinations become reality. It's psychological horror at its finest, so when rumors began to circulate of a sequel around E3 time I was pumped. I just wanted to take one more step into this thrilling, anxiety pounding world and all the aspects of what makes this powerful title so legendary in the eyes of horror fans. Bethesda (as always) has put a lot of work and time into this game, it shows in the marketing, it shows in the designs and updates, it showed in the excitement of the fans. As the count-down to Friday the 13th loomed I grew more and more excited and my first playthrough clocked just fifty one seconds shy of twenty eight hours between game-play, exploring, collectibles, and just appreciating the overall experience. The Evil Within 2 is an aesthetically pleasing terror-trip into darkness, and I couldn't be more satisfied with seeing how Sebastian's story is continuing thus far. As I began my second playthrough I decided to reflect on the game. |
AuthorJust your average geek chic gamer chick into all things ghostly and geeky (and vice versa) Archives
April 2022
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